Monday 12 March 2018

COP Session: Sentient Spaces

This session was really interesting, and taught us about how we could imbue inactive spaces and objects with personality in a way that I hadn't considered before in animation. In some cases this is very literal, such as in Seth Boyden's "An Object at rest" Where the object is sentient to the point where it has eyes and facial expressions.

The rock is the focal point of the animation
The concept of making an object sentient can also be more metaphorical and abstract, such as having a place SEEM alive, such as in Disney's "the old mill". When weather, or something that isn't sentient seems to take on a life of it's own, it's pathetic fallacy.


I made a 6 frame looping sentient space, inspired by the Disney short "the little house"


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