Wednesday 21 February 2018

Practical Planning (STUDY TASK 7)

My project is very experimental. I'll judge its success based upon the range of responses I receive from people upon showing them the clips.

I've recorded the two clips I'll animate based on. One is exaggerated and the other is more subtle. In both clips I say, "Oh my god, what's wrong with you, man?"


Exaggerated


Subtle
I've written my dope sheets as well so I can have CRISP lip syncing for each clip.




I've been given a really intuitive face rig in MAYA from Daniel Goodman in third year, as my area of interest is in animating, not modelling or rigging. I'm going to start animating with it in a couple of days. I'm also going to design the 2D face I'll be animating to look similar to the 3D face. I want the only variable in the experiment to be the medium in which the faces are animated, so the faces must be drawn and modelled in the same style.



Thursday 8 February 2018

Useful One on One Crit

We streamlined my topic and made it more comprehensible:

"To what extent has technological advancement in character animation allowed the potential to create more nuanced and empathetic characters?"

CGI characters are more realistic to the extent that they act as if they were live action. I'll reference live action filmmaking techniques that imbue characters with emotion, such as the Kuleshov effect, and analyse the importance of other variables on how a character feels such as the context of a scene or the cinematography.


The Kuleshov effect tells us that the audience can derive emotion from a character's neutral expression by seeing the context they're in.

I'll study the uncanny valley, which is the point where an animated character becomes realistically human but not quite. The slight inaccuracies are jarring and disconcerting and make the character hard to relate to.

This crit helped cement what I'd like to make for my practical piece; a series of aide by side facial animation clips in different mediums, and then seeing how each of them resonate with an audience.